Portfolio Website 2026

Game Designer

C# programmer

Game Design undergrad
Falmouth

Master in
Game Development and Design
National Film and Televison School 

Kirins Chosen

Game Design

1 year
London


Kirin’s Chosen is a turn-based card combat game built around tactical planning, readable combat, and meaningful trade-offs.

As Lead Game Designer, I designed the core combat rules, full card set, progression, and the game’s three-slot execution system. Players queue up to three cards each turn, with card order and position shaping how the turn resolves and forcing choices between aggression, defence, and setup.

I balanced the game through iterative playtesting, refining card interactions, pacing, difficulty, and clarity while keeping the system approachable.

I also led a small multidisciplinary team across art, UI, audio, and writing, defining design constraints and maintaining a consistent vision throughout a year long development cycle.
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