Portfolio Website 2026

Game Designer

C# programmer

Game Design undergrad
Falmouth

Master in
Game Development and Design
National Film and Televison School 

Linus Chilvers
Game Design


GlassCourt OS

Interactive Development

1.5 years
Amsterdam

GlassCourt is a large-scale interactive sports platform that turns the entire court into a responsive digital playing surface, combining physical movement, player tracking, live visuals, and gameplay.

My role is to design and develop training drills, competitive games, and interactive experiences specifically for that environment, focusing on game flow, scoring, feedback, pacing, and player clarity.

Because players can move freely through a large physical space, a major part of the design challenge is guiding them without traditional screen-based controls. Visuals, court layout, timing, feedback, and game rules all need to clearly communicate where players should go, what they should do, and what is happening around them while keeping the experience fast and natural.
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Kirins Chosen

Game Design

1 year
London


Kirin’s Chosen is a turn-based card combat game built around tactical planning, readable combat, and meaningful trade-offs.

As Lead Game Designer, I designed the core combat rules, full card set, progression, and the game’s three-slot execution system. Players queue up to three cards each turn, with card order and position shaping how the turn resolves and forcing choices between aggression, defence, and setup.

I balanced the game through iterative playtesting, refining card interactions, pacing, difficulty, and clarity while keeping the system approachable.

I also led a small multidisciplinary team across art, UI, audio, and writing, defining design constraints and maintaining a consistent vision throughout a year long development cycle.
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Info

Other Projects

These are personal projects I have worked on since 2019
Check them out on my itch page -  nuuut.itch.io



  • Trash Toppler - Won best technical achievement in Ukie Game Jam    
  • Umbralithe
  • Typomancer  - Bigmode Game Jam
  • Rost & Kena’s Tidal Terror - Secret Santa Jam
  • UWVIBT 
  • Holey Ship
  • The Perfect Heist
  • Lady of the Gloam
  • Ember Shadows - 1 Bit Game Jam
  • Slap Dash - 48 + 8 Jam 

About Me

Hi! i’m Linus, I’m a Game Designer + Freelance Unity Developer. I like mechanically engaging and satisfying games. I love to design intreactive systems and engaging engine builders. Im also a big card game and card game player, including Magic the Gathering and Riftbound

Best At

Concepting new designs and quickly prototyping them,  engaging in player first designs and focusing on user experience  and follow the fun design philosophy  

Also Enjoy

Running playtests, paper prototypes , 3D modelling, Rive  motion design, learning new things! and game jams!

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