Portfolio Website 2026

Game Designer

C# programmer

Game Design undergrad
Falmouth

Master in
Game Development and Design
National Film and Televison School 

GlassCourt OS

Interactive Development

1.5 years
Amsterdam

GlassCourt is a large-scale interactive sports platform that turns the entire court into a responsive digital playing surface, combining physical movement, player tracking, live visuals, and gameplay.

My role is to design and develop training drills, competitive games, and interactive experiences specifically for that environment, focusing on game flow, scoring, feedback, pacing, and player clarity.

Because players can move freely through a large physical space, a major part of the design challenge is guiding them without traditional screen-based controls. Visuals, court layout, timing, feedback, and game rules all need to clearly communicate where players should go, what they should do, and what is happening around them while keeping the experience fast and natural.
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© Cargo ’42Top